Forty Worlds
Forty short stories in forty genres, each with a note on where it came from. A detective dog, the fall of Constantinople, a vampire in therapy, and a chicken that outsmarts God.
Creative WritingForty short stories in forty genres, each with a note on where it came from. A detective dog, the fall of Constantinople, a vampire in therapy, and a chicken that outsmarts God.
FictionA near-future nuclear escalation across four continents in 2029, told in twelve phases, with the doctrine grounded in the real thing and the civilians given equal weight.
Children's BooksA viral dodgeball video pulls Jake into the internet, where a Hate Engine feeds on what kids feel when the comments arrive. Cyberbullying handled inside an adventure, ages 7 to 14.
FictionAdmiral Jessica Lang has served an empire for two hundred thousand years. A routine inspection of one frontier colony costs her everything, including the voice in her head. Military science fiction.
Ancient RomeRome, 69 AD. Marcus Antonius Primus marched without orders, won at Cremona, and then let a city burn. He tells it himself at sixty-three, with decades to have chosen a version.
Fantasy FictionA deserter enters the dungeon under the white house to fill a trophy case with twenty categories of treasure. Literary fantasy built from the 1977 MIT text adventure.
FictionAri maps condemned buildings and finds a projector with forty-three symbols on its ring, each one a different world. Speculative fiction with a documenter at the center.
FictionA memoir told by a cat. Ten years in a Los Angeles apartment with Claudia, who was funny and sick, and the two weeks between her death and Buttercup's.
ConsciousnessThe Milky Way is conscious and has a plan that humanity is part of. Seventeen million years, one family, and a galaxy whose good intentions arrive at galactic scale.
AI AdoptionEvery model answered in under a second, and the speed was the tell. What the different answers gave away, and why a character whose sincerity you can never verify is a harder writing problem than it looks.
AmbiguityTwo wizards — father and son — meet in magical combat that neither can win and neither will abandon. Based on Metagaming's 1978 game Wizard.
AIWhen a lighthouse gets automated, the keeper goes home and the machines take over. But after twenty-two years of a human presence, the lighthouse starts to notice what's missing.
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