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Category: Writing (Page 68)

90 Days To Your NovelWriting

90 Days To Your Novel

The title sounds like writing-industry hype, but under it is a sound method: a structured day-by-day program that imposes a schedule on the unstructured work of writing a novel, with craft folded in exactly when each skill is needed. Strong…

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The First 50 PagesBusiness

The First 50 Pages

An agent who loses interest by page ten never reaches page two hundred, and Gerke concentrates on the make-or-break opening: the work the early pages must do to hook the reader and establish character, world, and stakes. A high-value fix…

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The Writer's Digest Writing ClinicWriting

The Writer’s Digest Writing Clinic

A craft guide built on a sound idea: take real problems from real writers and show the fix through worked, before-and-after examples instead of abstract advice. A hands-on tool that trains the diagnostic eye self-editing demands, held back by being…

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Write Worlds Your Readers Won't ForgetWriting

Mastering Suspense, Structure, and Plot

Suspense is not a genre but a tool nearly every story needs, and Cleland engineers it through structure instead of cheap thrills, with concrete tools and strong work on foreshadowing and pace. The structure-and-plot half overlaps stronger specialists; the suspense…

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Science Fiction HandbookFiction

Science Fiction Handbook

One of the early how-to-write-and-sell SF guides, and a dual-natured book. As current advice it is heavily dated, its business chapters describing a vanished publishing world; as a historical document, the craft wisdom of a golden-age legend, it has real…

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Space TravelFiction

Space Travel

A science-for-writers reference on spaceflight, grounding SF in real physics and, most usefully, helping a writer know which rules to honor and which to break on purpose. The 1990s sense of the frontier is dated even as the foundational physics…

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Writing HorrorFiction

Writing Horror

A craft guide that takes horror seriously, gathering experienced writers on how to evoke genuine fear, dread, and unease, the hard, specific emotional effects the genre aims at, plus practical publishing guidance. A solid multi-voice resource, limited by its narrow…

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World-buildingFiction

World-building

A science reference for hard-SF writers, supplying the astronomy and planetary science to construct physically plausible worlds that hold up for scientifically literate readers. Solid on the principle that in hard SF plausibility is part of the contract, though narrow,…

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Aliens and Alien SocietiesFiction

Aliens and Alien Societies

One of the best books on building a believable alien, by a physicist and longtime Analog editor. Its method, reasoning a creature outward from its world so every feature has a cause, has aged better than most craft references. The…

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The Productive WriterWriting

The Productive Writer

Craft books teach you to write; this one addresses why you don't, the systems, habits, and mindset behind actually getting work done and sustaining a creative life. It targets the real bottleneck for many writers, consistent practice instead of talent,…

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Show, Don't TellWriting

Show, Don’t Tell

Show, don't tell may be the most repeated and least understood advice in fiction, and Gerth makes it usable: not just what it means but how to do it, and, smartest of all, when telling is actually the better choice.…

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