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eXistenZ (1999) Review

TL;DR: eXistenZ (1999) rates 7 out of 10 on the rewatch scale. eXistenZ is Cronenberg doing what Cronenberg does: making the body the site of horror and the technology that interfaces with it the vector of corruption. The bio-ports, the organic game consoles connecting directly to the spine, the game-meat assembled from mutant amphibians, all of it expresses Cronenberg’s consistent argument that technology and biology aren’t separate categories and that their merger is disturbing in direct proportion to how intimate it becomes.

Official trailer

eXistenZ (1999)7 / 10

The bio-ports, the organic game consoles connecting directly to the spine, the game-meat assembled from mutant amphibians: every design choice in eXistenZ makes the body the site of horror and the technology plugged into it the vector of corruption. Cronenberg’s consistent argument is that technology and biology aren’t separate categories, and that their merger is disturbing in direct proportion to how intimate it becomes.

My rating: 7 out of 10. A good Cronenberg film instead of a great one, below Videodrome in formal ambition and below The Fly in emotional impact. But it’s doing something specific, doing it consistently, and the bio-organic design work alone justifies the rating.

I have a great time with this film, and it makes me squirm exactly where Cronenberg wants me to. The ideas are sharp, the design is disgusting in the best way, and the ending is right. I just never feel endangered by it the way Videodrome endangers me, and that gap is where the missing three points went.

The Body Horror Foundation

Cronenberg has spent his career exploring what happens when technology becomes too intimate with human biology. Videodrome grew a VHS slot in Max’s stomach. The Fly dissolved Seth Brundle’s body into something combining human and insect. eXistenZ creates game consoles that are grown from biological material, connect directly to the spine through bio-ports, and interface with the nervous system in ways that make the boundary between game experience and real experience permeable to the point of dissolution.

The bio-ports are the film’s most concentrated image.

The installation of a bio-port in the lower back, the sensation described in terms that are both technical and physical, the wrongness that comes from having something biological inserted into your body that your body didn’t grow, communicates Cronenberg’s argument more efficiently than any dialogue could. Technology this intimate isn’t neutral. It changes the body it enters and the consciousness it connects to. The game and the player aren’t separable after the connection is made.

The game-meat hardware, organic game consoles grown from mutant animal parts, warm to the touch, requiring care and maintenance like a living thing, extends the logic further. Cronenberg is interested in what technology looks like when it’s made of the same stuff as the bodies it’s designed to serve. The organic console is my favorite piece of design in the film. It’s warm, it needs looking after, and I find it far more disturbing than any chrome gadget, because part of me wants to pet it.

For Writers Cronenberg’s body horror approach shows that technology becomes interesting in fiction when it has a direct relationship to the bodies of the people who use it instead of existing as neutral tool. The bio-port’s wrongness communicates everything about eXistenZ’s argument in a single image: this technology doesn’t just interface with you, it enters you, and nothing that enters you leaves you unchanged. When you’re designing technology for your fiction, ask what it does to the bodies of the people who use it. Technology that changes bodies generates horror. Technology that leaves bodies unchanged generates mere convenience.

The Nested Reality Structure

The film’s narrative structure, a series of nested game levels where each apparent return to reality may represent a deeper layer of virtual experience, is handled with more discipline than most films of this type manage. Cronenberg doesn’t tell you when you’ve left the game because the characters don’t know either. The disorientation is the point.

What makes the structure coherent instead of arbitrary is the consistency of the tell. Each layer of the game has a slightly-off quality, characters behaving as if following scripts they didn’t write, situations resolving too conveniently, the quality of a world designed instead of grown. That consistent quality distinguishes game-world from real-world in ways the characters can sense but can’t verify, the correct amount of ambiguity for a film whose argument is about the loss of that distinction.

The final scene, the reveal that what we took to be reality was also a game level, followed by the question “are we still in the game?”, is exactly how I want this film to end. Cronenberg justifies the ambiguity because he built a structure that makes the question unanswerable instead of merely unanswered. It’s the moment the film clicks into place for me.

Versus Videodrome

Videodrome is the better film, more formally ambitious, more emotionally disturbing, more willing to follow its own logic into places that real horror requires. eXistenZ is the more accessible film, operating with conventional thriller mechanics alongside the body horror and nested reality elements in ways that make it easier to follow without fully sacrificing what makes Cronenberg’s approach distinctive.

The accessibility is both the film’s strength and its limitation, and it’s where my enthusiasm cools. eXistenZ reaches an audience Videodrome doesn’t, and that counts for something.

The price is the formal radicalism that makes Videodrome feel dangerous. This film lets me keep my analytical distance, and I kept wishing Cronenberg would take it away from me. Videodrome refuses that distance, and it’s worse to experience and better as a film for it.

Is eXistenZ worth watching?

eXistenZ gets its 7 and not a point more.

The body horror design is original, the nested structure is handled with discipline, and the ending is right. What holds it down is that it never frightens me, and a Cronenberg film that doesn’t frighten me feels like a chance he left on the table. Still, it’s doing something specific to itself instead of being a lesser Videodrome, and that’s enough for me to recommend it.

Frequently Asked Questions

What is Cronenberg arguing about virtual reality?
That the boundary between virtual and real experience is less stable than we assume, and that technology which bridges that boundary changes our relationship to the real. The bio-port is an alteration as much as an interface. Once installed, once used, the person who installed it’s different from the person who hadn’t. Cronenberg’s consistent argument across his career is that technology changes the bodies that use it, and eXistenZ applies that argument to the specific case of virtual experience.
Is the ending a twist or an expected ambiguity?
An expected ambiguity. The film signals throughout that the nested levels may extend further than the characters can verify. The ending confirms this without resolving it. If it surprises you, the structure worked, it set up the recursion and you didn’t see it coming. If you expected it, the structure also worked, it made the ambiguity feel inevitable.
How does eXistenZ compare to The Matrix, released the same year?
Both films explored constructed reality in 1999. The Matrix used the premise as a foundation for action spectacle and philosophical argument delivered through clean metaphor. eXistenZ used it as a foundation for body horror and formal ambiguity. The Matrix had the larger cultural impact. eXistenZ is the more formally interesting film for viewers engaged with what Cronenberg is doing with the premise. Both are worth watching as different approaches to the same fundamental question.

About the Author
Richard Lowe, professional ghostwriter

Richard Lowe is a professional ghostwriter and author with 113+ books authored and 54+ ghostwritten. Before writing full time he spent 33 years in enterprise technology, including 20 years as Director of Computer Operations and Technical Services at Trader Joe's. He writes nonfiction, fiction and memoir, and works with executives and experts on books that build authority.

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Disclaimer

The views and opinions expressed in this blog post are solely those of Richard Lowe and are based on personal experience and research. This content is for informational purposes only and should not be construed as professional legal, financial, accounting, or business advice. Always consult with qualified professionals before making important business or legal decisions. Richard Lowe is not a lawyer, accountant, or licensed professional advisor, and this content does not establish any professional relationship.