Behind the Book: Collision with Andromeda
Collision with Andromeda sat unfinished for eight years. Here is the story behind a novel told partly from the point of view of a galaxy, and the lonely mind at its heart.
A world readers believe in is built on consistent rules, not endless detail. These posts cover geography, culture, history, and the discipline of inventing a setting that serves the story instead of burying it.
fiction writingCollision with Andromeda sat unfinished for eight years. Here is the story behind a novel told partly from the point of view of a galaxy, and the lonely mind at its heart.
fiction writingThe Mars colony in the movies, a gleaming glass dome with green gardens and sunset views, would kill everyone inside a week. The real thing will be buried under meters of red dirt, built by robots before anyone arrives, and…
fiction writingThe Big Bang was not an explosion in space, it was the beginning of space, and the wildest events in cosmic history happened in the first sliver of a second. A plain-language tour of the first nanosecond, what the leftover…
fiction writingYou built brilliant technology and nobody cares about your character. Science fiction craft that puts people first — with a subgenre comparison table and time travel rules.
fiction writingYour world building is killing your story. Settings that create conflict, characters who are shaped by their environment, and the iceberg principle that prevents infodumps.
fantasy fictionA magic system with no rules is just a plot convenience; a kingdom with no economy has no stakes; a culture with no history is a theme park. World building is the foundation everything else stands on, not set dressing.…
fiction writingLong before Silicon Valley discovered it, science fiction was living in the metaverse, Stephenson named it in 1992, Williams spent four novels there, Cline built a bestseller on it. Virtual worlds are one of the genre's deepest veins. Here is…
Character DevelopmentEvery other genre borrows the real world; fantasy builds its world from nothing, which means you are always doing two jobs at once, telling the story and constructing the place it happens. Most fantasy novels die where those jobs collide.…
GhostwritingThe most effective books I have ghostwritten were sometimes not books at all but series, two, three, five titles built to compound an author's authority and pull readers through a catalog. It is harder than standalone work, because every choice…
Character DevelopmentMost writers build worlds backward, drawing maps and inventing languages before they have a story, then wonder why it all feels like a museum exhibit. World building is structure, not decoration. Here is how to build a place through geography,…
Book CoachingI have spent forty-five years writing one fantasy series, Peacekeeper, longer than I have done almost anything else. It taught me more about world-building and magic systems than any craft book could. Here is what nearly half a century inside…
fantasy fictionI own all fifteen White Wolf limited editions of the Eternal Champion, and Moorcock justified every dollar: a multiverse so interconnected that reading it feels like grasping a cosmology instead of finishing a series. You jump between Elric, Corum, and…
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