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The Complete Guide to Writing Fantasy, Vol. 3

The Complete Guide to Writing Fantasy, Vol. 3

The Author's Grimoire

Published:August 31, 2007
ISBN:1896944353
Pages:272
ISBN:978-1896944357
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Description:

TL;DR

7/10. The series volume focused on magic-system design, one of fantasy’s central and most genre-specific craft problems, building credible magic with rules, costs, and consequences. The most distinctive volume with the clearest claim to unique value, since general craft books don’t cover this, held from higher mainly by the multi-author format’s uneven quality.

The Complete Guide to Writing Fantasy, Vol. 3: The Author’s Grimoire, edited by Valerie Griswold-Ford and Lai Zhao, is the volume that gets to the heart of what makes fantasy fantasy: magic. Where the earlier volumes covered fundamentals and advanced general craft, this installment focuses on magic systems, the rules, logic, and construction of the magic that sits at the center of so much of the genre.

I think it’s the one volume of the three with a clear reason to exist on its own. For a fantasy writer, a credible, well-built magic system is one of the defining challenges, and a volume dedicated to it addresses an important and distinctive genre problem. Judged as the specialized capstone it is, it does a useful job, with the series’ familiar multi-author characteristics.

The craft of magic systems

The volume’s value is its focused attention on building magic that works. A magic system done well has internal logic, consistent rules, costs and limits, and consequences that shape the world and the plot. Done poorly it becomes a convenient cheat that drains the tension out of a story. Magic that fixes whatever the plot needs fixed is cheap writing, and readers can smell it.

Devoting an entire volume to the construction of magic tackles one of the genre’s central craft problems head on.

It helps a writer think through how the magic functions, what it costs, and how its rules create both possibility and constraint. For a fantasy writer, this is exactly the kind of genre-specific guidance that a general craft book can’t provide. That gives the volume real distinct value.

Keep reading

Building a magic system with rules, costs, and consequences: the magic-system craft this volume centers on, at the core of fantasy world-building.

The most distinctive volume

Of the three volumes, this one has the clearest claim to unique value because of its narrow, genre-defining focus. Where the foundation and advanced-craft volumes cover material that overlaps with general writing guides, magic-system design is a problem largely particular to fantasy and science fiction, so a dedicated treatment fills a real gap. The subtitle, The Author’s Grimoire, captures the spirit: a focused resource on the genre’s signature element, the thing that most distinguishes fantasy from other fiction.

Writers wrestling with how to make their magic credible and essential will find this is the volume of the series most likely to offer something they can’t easily find elsewhere.

Keep reading

World-building: making the fantastic feel real and consistent: magic as the core of fantasy world-building, where rules create believability.

What are the weaknesses of The Complete Guide to Writing Fantasy, Vol. 3?

The same honest notes apply. As the third volume in a series, it sits within the larger progression and is best understood as part of the set, though its specialized focus makes it more usable on its own than the others. The multi-author anthology format again yields variable quality and some unevenness across contributors. And a single volume on magic systems, while valuable, is one focused treatment of the topic, a writer serious about magic design will also want to study how the best fantasy novels build their systems.

These are the normal characteristics of a specialized volume in a multi-author series instead of flaws.

Is The Complete Guide to Writing Fantasy, Vol. 3 worth reading?

It’s the most distinctive and most valuable volume of the series, a focused treatment of magic-system design, one of fantasy’s central and most genre-specific craft problems, that addresses something general writing guides don’t. It deserves a fair, solid rating, with its dedicated focus giving it the clearest claim to unique value among the three volumes, held from higher mainly by the multi-author format’s uneven quality and the fact that a single volume is one treatment of a deep topic.

It’s the most directly useful volume of the set for a fantasy writer wrestling with how to build credible, essential magic, and the one most worth seeking out on its own. If I were picking one volume from this series, it’d be this one. The uneven essays are all that kept it from scoring higher.

Explore the hub

The Writing Hub: fantasy, magic systems, world-building, and the rest of the craft, gathered in one place.

Frequently Asked Questions

Why is magic-system design considered one of the hardest craft problems in fantasy writing?
I think building a magic system is one of the defining challenges in fantasy because it needs internal logic, consistent rules, costs, and limits that produce real consequences for the plot and the world. When a magic system is built well, it feels earned and raises the stakes of the story. When it’s built poorly, it turns into a convenient cheat that drains the tension out of everything happening around it. That’s why a craft resource dedicated entirely to magic-system construction is tackling something most general writing guides skip over.
How does a fantasy-writing guide focused on magic systems differ from general craft books?
In reviewing a series like this, I found that its earlier volumes covered fundamentals and general advanced craft, material that overlaps with what plenty of general writing guides already address. The volume on magic systems narrows sharply into a problem that’s largely unique to fantasy and science fiction, which general craft books rarely touch at all. That narrow, genre-defining focus is what gives a magic-focused volume a clearer claim to unique value than a volume covering broader craft topics. For a fantasy writer wrestling with how to make magic credible, that kind of dedicated treatment fills a real gap.
Why do magic systems matter so much?
I see magic systems as central because a system with internal logic, consistent rules, costs, and limits creates consequences that shape both the world and the plot. A magic system handled poorly becomes a convenient cheat that drains the tension out of a story instead of adding to it. Getting the rules and costs right is one of the defining challenges a fantasy writer faces, since so much of the genre’s tension depends on the reader believing the magic has limits.
Is a focused craft book on magic-system design more useful than general writing guides for fantasy writers?
I’d say yes, mainly because magic-system design is a problem largely particular to fantasy that general writing guides don’t cover well, if at all. A dedicated treatment helps a writer think through how the magic functions, what it costs, and how its rules create both possibility and constraint. For a fantasy writer wrestling with making their magic credible and central to the plot, that kind of narrow, genre-specific guidance is more directly useful than broader craft advice.
What are the drawbacks of multi-author fantasy writing guides?
In my experience, the main drawback is that a multi-author anthology format tends to produce uneven quality, since different contributors bring different levels of skill and clarity to their sections. A single volume on one topic, like magic-system design, is also just one focused treatment of a deep subject, so a writer serious about the craft will still want to study how established fantasy novels build their systems. These are the normal characteristics of a specialized volume within a larger multi-author series and not outright flaws.
Can a book focused solely on magic systems be read as a standalone resource?
I think it can, more so than volumes covering broader craft topics, because its focus on magic-system design is self-contained and specific to fantasy. A writer who wants help building credible, rule-based magic can get real value from that kind of focused volume without needing the rest of a larger series. Reading the full set still gives a more staged progression through fundamentals, general craft, and then magic-system design.

About the author

Valerie Griswold-Ford

Valerie Griswold-Ford (also published as Val Griswold-Ford) is an American dark fantasy, paranormal romance, horror, and urban fantasy novelist and writing-craft editor, best known for her work editing the Dragon Moon Press Complete Guide to Writing Fantasy series. She began her professional career in journalism, covering political beats and writing a weekly column before rising to associate managing editor of…

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