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Storyworld First

Storyworld First
Publisher:Novel Teen Press
Published:August 13, 2014
ISBN:0988759470
ISBN:9780988759473
Language:English
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TL;DR

7/10. A friendly beginner’s guide to fantasy world-building that maps every system a built world needs and how they interlock. Useful for a paralyzed new writer, especially a teen. Goes wide instead of deep, asks more questions than it answers, and leans hard on self-promotion. Right book for the right reader.

Where do you start when you have to build an entire fantasy world from nothing? That’s the question Jill Williamson opens Storyworld First with, and it’s the right one, because the blank-page paralysis of world-building is exactly what stops most beginning fantasy and science fiction writers cold. The book is a friendly, wide-ranging beginner’s guide to answering it. Judged as an entry-level primer, it does a useful job, and a book that gets a stuck beginner moving beats a dense treatise that scares them off.

Williamson writes fantasy and science fiction for teens and adults, and the book carries the tone of an encouraging mentor walking a new writer through the territory. It’s aimed squarely at beginners, and especially at younger writers. That shapes both its strengths and its limits.

The breadth it covers

The book’s value is its checklist of everything a built world needs a writer to consider. Williamson works through astronomy and how it shapes a world, magic systems, government and politics, map-making and terrain, invented history, religion, technology, languages, and culture, and how all of these interlock instead of sitting in isolation. For a beginner who has one cool idea and no notion of the dozen other systems a believable world requires, this map of the territory is useful.

It turns up the questions you didn’t know to ask, the first thing an overwhelmed world-builder needs.

Keep reading

World building for fiction writers: obsessive world-building done right: Williamson maps the territory for beginners. The deeper version of how the systems interlock.

Wide instead of deep, by design

The real limitation, and the most common complaint from readers, is that the book goes wide instead of deep. Each of those big subjects, magic, religion, government, could fill a book of its own, and Williamson necessarily gives each a brisk overview instead of thorough treatment. More pointedly, several reviewers note that she asks a great many useful questions without supplying many answers. That means the book is a thinking-prompt instead of a how-to.

For a beginner that’s the right approach, since world-building is a matter of making your own choices, but a writer hoping for concrete methods and worked solutions will come away wanting more.

Keep reading

How to make a fantasy map that actually serves your story: the map-making Williamson introduces, taken further into practical method.

The lesson worth keeping: systems interlock

The single most valuable idea in the book, and the one that lifts it above a bare checklist, is Williamson’s insistence that the elements of a world aren’t independent. A world’s astronomy shapes its calendar and its religion; its geography determines where cities rise and what wars get fought; its technology and its magic system constrain what the economy and the government can be.

A beginner’s instinct is to invent each piece in isolation, a cool magic system here, a map there, a pantheon somewhere else, and the result is a world that feels like a collection of props instead of a place. Williamson’s repeated push to ask how each choice affects the others is the difference between a setting and a world, and it’s good advice that more experienced world-builders sometimes still need reminding of. Plenty of published fantasy reads like a prop closet, so this lesson is no beginner-only luxury. It’s the best idea in the book.

Keep reading

Writing science fiction: world-building, characters, and getting published: the interlocking-systems principle applied to building a believable speculative setting.

The self-promotion caveat

One recurring irritation is worth flagging. Williamson uses her own novels as examples throughout, and several readers find the frequency of self-reference grating, to the point of wondering whether part of the book’s purpose is to sell her fiction. Using your own work to illustrate craft is legitimate. Page after page of it starts to feel like a catalog. That density is a flaw. It doesn’t sink the book, but it makes me trust the instruction a little less.

Is Storyworld First worth reading?

For an absolute beginner, especially a teen writer, who’s paralyzed by where to start on a fantasy world, this is a friendly, encouraging, and useful map of everything they need to think about. For an experienced writer or anyone wanting deep, methodical world-building instruction, it’s too shallow and too question-heavy to satisfy.

It’s a solid starter that knows its audience, held back from a higher mark by its lack of depth and the heavy self-promotion. Put it in front of a paralyzed beginner and it’ll do real good. Put it in front of a working novelist and they’ll be bored fast.

Explore the hub

The Writing Hub: world-building, structure, and the rest of the craft, gathered in one place.

Frequently Asked Questions

What is Storyworld First about?
I found Storyworld First to be Jill Williamson’s beginner-friendly guide to building a fantasy or science fiction world from scratch. She walks through astronomy, magic systems, government and politics, map-making, invented history, religion, technology, languages, and culture. The main value I saw is her insistence that these systems interlock instead of existing as isolated pieces. It reads like an encouraging mentor walking a new writer through unfamiliar territory.
Who is Storyworld First best for?
I think Storyworld First is best for beginning writers, especially teens, who feel paralyzed about where to start building a world. It gives them a checklist of everything a built world needs, from astronomy to culture, so they know what questions to ask. For a writer with one cool idea and no notion of the dozen other systems a believable world requires, this map of the territory is useful. It brings up the questions a beginner didn’t know to ask. That’s the first thing an overwhelmed world-builder needs.
What is the weakest part of Storyworld First?
The weakest part I noticed is that Storyworld First goes wide instead of deep. Each big subject, magic, religion, government, could fill a book on its own, but Williamson gives each only a brisk overview. Several reviewers, and I agree, note that she asks a great many useful questions without supplying many answers. That turns the book into a thinking prompt instead of a how-to. A writer hoping for concrete methods and worked solutions will come away wanting more.
Does Storyworld First work for experienced writers?
In my view, Storyworld First works less well for experienced writers. Its entry-level breadth and question-heavy approach are built for someone who has never thought through what a world requires, not for a writer who already understands the fundamentals. The book is honest about being a beginner’s primer instead of a deep reference, so it’s judged fairly as an entry-level guide. Someone wanting methodical, in-depth world-building instruction will find it too shallow to satisfy that need.
Is the self-promotion in Storyworld First a problem?
I noticed that Williamson uses her own novels as examples throughout Storyworld First, and the frequency of it becomes a real irritation for some readers. Several reviewers find it grating enough to wonder whether part of the book’s purpose is to sell her fiction. Using your own work to illustrate craft is legitimate, but the density of it here crosses into distraction for some readers. It doesn’t sink the book, but it’s the kind of thing that makes me trust the instruction a little less.

About the author

Jill Williamson

Jill Williamson is an American author of fantasy and speculative fiction for young adults, as well as a teacher of fiction craft. She won early recognition for her debut and has built a following among readers of clean, adventurous fantasy. Her novels span epic and dystopian fantasy series written for teen and crossover audiences, and she is known for fast-moving…

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