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The Art of The Lord of the Rings by J.R.R. Tolkien

The Art of The Lord of the Rings by J.R.R. Tolkien
Category:Illustration
Published:January 1, 2015
ISBN:0544636341
Pages:208
ISBN:9780544636347
Language:English
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Description:

TL;DR

8/10. Tolkien drew and mapped Middle-earth as well as writing it. This collects 180-plus of his own sketches, maps, and inscriptions. The writer’s lesson is the cartography: he wrote against his maps to keep the world consistent. Priced as an art book, with a real craft payoff for visual world-builders.

Tolkien also drew Middle-earth, mapped it, and lettered it, and The Art of The Lord of the Rings collects that visual work in one place: more than 180 of his own sketches, maps, plans, and inscriptions, edited with commentary by the Tolkien scholars Wayne G. Hammond and Christina Scull. Most readers think of Tolkien purely as a writer. This book shows the other half of how he built his world, and for a writer it reframes what world-building can include.

It’s a different kind of book from the rest of this cluster, mostly images instead of text, and it has to be reviewed on those terms. But the images are working documents, and watching Tolkien think on paper is its own education.

The maps as a writing tool

The most instructive material is the cartography. The book reproduces maps at stages, including the Shire and the wider geography of Middle-earth, and you can watch the terrain develop as the story demanded it. Working writers should study these maps, because for Tolkien the map was a tool he wrote against, checking distances, working out how long travel between places should take, keeping the geography consistent so the world held together.

The map disciplined the story, and the story reshaped the map. That loop is the smartest working habit in this whole book.

Any writer who has lost track of where their characters are, or had a reader catch a journey that takes three days in one chapter and three weeks in another, can learn the lesson directly. Sloppy geography is one of the laziest mistakes in fantasy, and it makes me crazy. Tolkien drew so he wouldn’t contradict himself, and the visible evolution of these maps is a lesson in keeping an invented geography coherent.

Keep reading

How to make a fantasy map that actually serves your story: Tolkien drew Middle-earth to keep it consistent. How a map disciplines a journey and prevents contradictions.

Watch: The Art of the Lord of the Rings – J.R.R. Tolkien Collection, Pontus Presents

Inscriptions, lettering, and the editor’s pose

The book also collects Tolkien’s calligraphy and invented scripts, the runic and Elvish inscriptions, and the famous facsimile pages of the burned and blood-stained Book of Mazarbul that he created to support his pose as the mere editor or translator of ancient records instead of their author. That framing device, the conceit that he was presenting found documents, is a powerful world-building technique, and seeing the physical artifacts he made to sell it shows how far he was willing to go to make the fiction feel like recovered history.

The found-document conceit is worth a writer’s attention because it’s one of the oldest and most effective ways to lend fiction the authority of fact, and it doesn’t require any drawing ability to use. By presenting himself as a translator working from real ancient texts, Tolkien created a built-in explanation for the world’s depth, the gaps in its history, and the archaic flavor of its names, all of which now read as the natural character of a recovered record instead of the choices of an author.

The Book of Mazarbul pages are the technique made literal: he physically aged and damaged a document to make the find feel real. Most writers will never go that far, but the underlying move, framing your invented material as discovered instead of authored, is a portable device that instantly raises a world’s apparent solidity, and seeing Tolkien’s physical commitment to it clarifies how the trick works.

Keep reading

World building for fiction writers: obsessive world-building done right: Tolkien’s drawings and fake documents are world-building made physical. The fuller method here.

What are the limits of The Art of The Lord of the Rings by J.R.R. Tolkien?

It’s a large, handsome, and fairly expensive art book, and its value depends heavily on what you want from it. As a writer’s tool it’s useful for the maps and the lesson about visual world-building, but a good deal of the content is of interest mainly to devoted Tolkien readers and collectors, the variant sketches, the dust-jacket designs, the minor doodles. That is a poor bargain. A writer pays full freight for a small core of instructive material wrapped in a lot of beautiful but less useful extras.

Is The Art of The Lord of the Rings by J.R.R. Tolkien worth reading?

For the maps alone, and the wider demonstration that world-building can happen on paper as drawing instead of only in prose, it deserves its place on a writer’s shelf, with the caveat that you’re paying art-book prices for a craft lesson you could partly absorb from a summary. If you build invented worlds and think visually, or struggle to keep your geography straight, it’s worth it. I’d call it a gorgeous book with a price that stings, and the eight is fair. If you only want the principle, the maps lesson is the takeaway: draw your world so it can’t contradict itself.

Explore the hub

The Entertainment Hub: Middle-earth across books, film, and image, and what writers take from it.

Frequently Asked Questions

What is included in The Art of The Lord of the Rings book?
The Art of The Lord of the Rings collects more than 180 of Tolkien’s own sketches, maps, plans, and inscriptions, edited with commentary by Tolkien scholars Wayne G. Hammond and Christina Scull. I see it as the visual half of how Tolkien built Middle-earth, the maps, the calligraphy, and the invented scripts he used alongside his prose. It reads less like a text and more like a set of working documents, letting you watch him think on paper. For a writer, that shift in format is instructive on its own, since it reframes world-building as something that can happen through drawing and not only through writing.
What can a writer learn from The Art of The Lord of the Rings?
The clearest lesson I took from these pages is that world-building can happen visually as well as in prose. Tolkien’s maps weren’t decoration; he wrote against them, checking distances and journey times so his geography stayed consistent from chapter to chapter. That habit disciplined the story, and the story in turn reshaped the map, in a loop I found worth studying closely. Any writer who has ever contradicted their own timeline, having a journey take three days in one chapter and three weeks in another, can learn directly from watching Tolkien correct himself on paper.
Why did Tolkien make fake documents like the Book of Mazarbul?
Tolkien created artifacts like the burned, blood-stained pages of the Book of Mazarbul to support his pose as the editor or translator of ancient records instead of their author. I think of this found-document conceit as one of the oldest and most effective ways to lend fiction the authority of fact, and it doesn’t require any drawing skill to use. By presenting himself as a translator working from real texts, Tolkien gave his invented world a built-in explanation for its gaps, its archaic names, and its sense of depth. The Mazarbul pages make the technique literal, since he physically aged and damaged a document to make the discovery feel real.
Is The Art of The Lord of the Rings worth the price for a writer?
For me, it depends on what a writer wants from the book. The maps and the lesson in visual world-building are useful, and I think they justify giving the book a place on a writer’s shelf. But a good deal of the content, the variant sketches, the dust jacket designs, the minor doodles, mainly interests devoted Tolkien readers and collectors instead of working writers. It’s priced as an art book, so you’re paying for a relatively small core of instructive material wrapped in a lot of beautiful but less directly useful extras.
Should writers draw maps of their fictional worlds?
Yes, even writers who can’t draw well, because drawing your world keeps it consistent and disciplines your story’s geography. A rough map serves the same checking function as a beautiful one.

About the author

Wayne G. Hammond

Wayne G. Hammond, born in 1953, is an American librarian and Tolkien scholar who served for decades as the Chapin Librarian of rare books at Williams College in Massachusetts. He earned his English degree at Baldwin-Wallace College and a master's degree in library science from the University of Michigan. Hammond is one of the foremost authorities on the texts and…

More about Wayne G. Hammond

Christina Scull

Christina Scull, born in 1942 in Bristol, England, is a British researcher and writer regarded, with her husband Wayne G. Hammond, as one of the foremost scholars of J. R. R. Tolkien. She studied art history and medieval history at Birkbeck College, London, and served from 1971 to 1995 as Librarian of Sir John Soane's Museum. With Hammond she has…

More about Christina Scull

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