Final Fantasy Ultimania Archive Volume 1

Final Fantasy Ultimania Archive Volume 1
Author:Square Enix
Published:July 24, 2018
ISBN:1506706444
Pages:344
ISBN:9781506706443
Language:English
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Description:

TL;DR

7/10. A beautifully produced art and lore compendium documenting the creation of the early Final Fantasy games, with concept art, designs, and developer insight. Not a writing book, but a rich world-building case study and a definitive visual record for fans. Its value depends heavily on the reader: superb for its audience, niche for everyone else.

Final Fantasy Ultimania Archive Volume 1 is not a book about writing, and reviewing it as one would miss the point. It is a lavish, oversized art and lore compendium documenting the creation of the early Final Fantasy games, officially translated into English for the first time, gathering concept art, character designs, world details, and developer insight from a foundational role-playing-game series. For the right reader, a fan of the games or a creator interested in world-building and game design, it is a treasure; for anyone else, it is simply not their book, and the rating reflects that targeted appeal.

This is a coffee-table art book in the best sense, a curated visual archive of how an influential fantasy universe was imagined and built, and it should be judged by how well it serves that purpose.

What it offers

The book’s value is its comprehensive documentation of the visual and conceptual creation of the early games. It collects the concept and character art, the design evolution, the world and story details, and behind-the-scenes developer commentary, all in a high-quality, large-format presentation. For a fan, it is a definitive visual record of beloved games and a window into how they were made. For a writer or creator, there is a less obvious value: it is a case study in world-building and visual storytelling, showing how a richly imagined fantasy universe was developed across art, character, and narrative, which is instructive for anyone building their own world in any medium.

Keep reading

World-building lessons from games, film, and beyond — what a game-design archive can teach a fiction writer about building a universe.

Production as the point

With an art book, the physical production is not incidental, it is much of the value, and by reputation this volume delivers: a large, well-made, high-quality presentation that does justice to the artwork it collects. That this material was officially available in English for the first time made it especially significant for English-speaking fans who had long known of these archives only secondhand. The book is an object to own and pore over, not merely to read, and its worth is bound up in the quality of its reproduction and curation as much as in its content.

Explore the hub

The Entertainment Hub — games, art, and the worlds they build, gathered in one place.

The honest framing

The rating comes with a clear condition: this is a niche book whose value is almost entirely a function of the reader. For a Final Fantasy fan it is close to essential and would rate at the top of the scale; for a creator interested in world-building it is a rich and unusual resource; for a general reader or a writer with no interest in games or fantasy world design, it offers little, since it is neither a narrative nor a craft guide. It is also a documentation of someone else’s creative work rather than an original creative or instructional text. Judged against its actual purpose and audience, it succeeds well; judged as a general book, it is irrelevant to most.

Verdict

It is an excellent example of what it is, a beautifully produced, comprehensive art and lore archive of a landmark game series, valuable to fans as a definitive visual record and to creators as a case study in world-building. It earns a solid rating that is really a statement about fit: superb for its target audience, of modest interest to the world-building-curious, and largely beside the point for everyone else. If you love the games or build imaginary worlds, it is a rich resource and a handsome object; if you do not, it was never meant for you. Rated for its audience, which it serves very well.

Frequently Asked Questions

What is Final Fantasy Ultimania Archive Volume 1?

A large-format art and lore compendium documenting the creation of the early Final Fantasy games, officially translated into English for the first time, collecting concept art, character designs, world details, and developer commentary.

Is it a book about writing?

No. It is an art and lore archive, not a craft guide or a narrative. Its value to a writer is indirect, as a case study in world-building and visual storytelling, showing how a rich fantasy universe was developed across art, character, and narrative.

Who is it for?

Primarily fans of the Final Fantasy games, for whom it is a definitive visual record, and creators interested in world-building and game design. For a general reader with no interest in games or fantasy world design, it offers little.

What makes it valuable?

Its comprehensive documentation and high-quality, large-format production. With an art book the physical presentation is much of the value, and this volume’s curation and reproduction do justice to the artwork, making it an object to own and study.

Why does the rating depend on the reader?

Because its worth is almost entirely a function of audience: close to essential for a fan, rich for a world-building creator, and largely irrelevant to a general reader. The rating reflects how well it serves its specific intended audience.

About the author

Square Enix

Square Enix is a Japanese entertainment company best known as a developer and publisher of video games, formed in 2003 by the merger of two pioneering Japanese game companies, Square and Enix. The two had separately created some of the most influential role-playing games in the medium's history. The company's signature franchises include Final Fantasy and Dragon Quest, long-running series…

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