Latest
How Famous Memoirs Were Really Written: What the Collaborators DidStranger in a Strange LandProfiles in CourageDid I Ever Tell You This?: A MemoirFlorida RoadkillTeam of Teams: New Rules of Engagement for a Complex WorldMy Share of the Task: A MemoirWe Were Soldiers Once… and Young: Ia Drang, the Battle That Changed the War in VietnamThe Columbia Restaurant: Celebrating a Century of History, Culture, and CuisineA Tiger among Us: A Story of Valor in Vietnam’s A Shau ValleyTop Sergeant: The Life and Times of Sergeant Major of the Army William G. BainbridgeSailing True North: Ten Admirals and the Voyage of CharacterPodkayne of MarsMake Your Bed: Little Things That Can Change Your Life…And Maybe the WorldSam Walton: Made in America: My StoryI, RobotOpen: An AutobiographyShattered Sword: The Untold Story of the Battle of MidwayA World at Arms: A Global History of World War IIL.L. Bean: The Making of an American IconA Higher Standard: Leadership Strategies from America’s First Female Four-Star GeneralLife21 Days to Success Through Networking: The Life and Times of Gnik RowtenCampus BattlefieldThe Bell JarRight Wing RevolutionThe Sage of SagittariusTime for a Turning PointDesigning Casinos to Dominate the CompetitionLove’s Executioner and Other Tales of PsychotherapyBeneath a Scarlet SkyThe Library BookThe Phone Book: The Curious History of the Book That Everyone Uses But No One ReadsTrump: The Art of the DealThe MAGA DoctrineThe College ScamSea Stories: My Life in Special OperationsPa’anNetworking Your Way to SuccessMasters of NetworkingRadioSoldier for Life: Leader Lessons from the 12th Sergeant Major of the ArmyThe Melting Point: High Command and War in the 21st CenturyAmerican SoldierIt Doesn’t Take a HeroStop, in the Name of GodDoes Explicit Sex Sell Books? An Answer to The Absolute Degeneracy of Modern WritingThe Mary Sue: How a 1973 Star Trek Parody Became a Writing TermWhat the AI Writing Survey Says About Jobs, Freelancers and Fiction AuthorsHow Long Does Google Take? Crawling, Indexing and Recovery Times

World-building

World-building

From Concept to Reality

Publisher:Penguin
Published:January 1, 1996
ISBN:158297134X
Pages:216
ISBN:978-1582971346
Language:English
Share:

Buy Now

Description:

TL;DR

7/10. A useful, purpose-built science reference for hard-science-fiction writers, supplying the real astronomy and planetary science that lets a writer construct physically plausible worlds credible to scientifically literate readers. A solid tool serving the principle that in hard SF plausibility is part of the contract, held from higher by its narrow scope and its 1996 vintage. That predates decades of planetary discovery.

World-Building by Stephen L. Gillett is a science reference for science fiction writers, a guide to constructing scientifically plausible star systems, planets, and life-supporting worlds for fiction that aims to get the astronomy and planetology right. Part of a series for writers, it supplies the real scientific principles. Stellar types. Orbital mechanics. Planetary conditions. The requirements for habitability. Those are what let a writer build a setting that holds up to scientifically literate readers instead of inventing worlds that couldn’t exist.

For the hard-science-fiction writer who wants their planets to be physically credible, it fills a real need and gets a solid rating, distinct from craft-focused worldbuilding books by its purely scientific angle. The important distinction is that this is a science book instead of a storytelling book. It concerns the physics and astronomy of plausible worlds. It doesn’t concern the narrative craft of making them come alive.

I like writers who do their homework, and I lose patience with the ones who don’t. A planet that couldn’t exist, circling a star that behaves like a desk lamp, throws me out of a science fiction novel faster than anything. If you’re going to ask a scientifically literate reader to trust you, you owe them the physics, and this book hands it over.

The science of plausible worlds

The book’s value is supplying the real scientific knowledge that makes a fictional world physically credible. Gillett writes for SF authors, covering the astronomy and planetary science a writer needs to build believable settings. What kinds of stars exist and how they behave. How planets form and what conditions they can have, what a world needs to support life, the orbital and physical realities that constrain what’s possible.

For a hard-science-fiction writer, this grounding lets them build worlds that a scientifically knowledgeable reader will accept as plausible, avoiding the impossible planets and physically nonsensical settings that betray a lack of homework. It addresses the need of SF that aspires to scientific accuracy in its worldbuilding. I like that Gillett doesn’t pretend the science is optional. He treats orbital mechanics and stellar types as the ground a writer stands on, and I agree with him. Invent all the aliens you want, but put them on a world that obeys gravity.

Keep reading

Building scientifically plausible worlds for science fiction: Gillett’s astronomy and planetology for writers, in the craft of credible SF settings.

Accuracy as credibility in hard SF

The deeper principle is that in hard science fiction, scientific plausibility is part of the contract with the reader. Readers of hard SF expect the science to hold up, and a world built on impossible astronomy or physics breaks the spell for exactly the audience this kind of fiction courts; conversely, a setting grounded in real planetary science lends the story credibility and the distinctive pleasure of a world that could be.

Gillett’s guide helps a writer meet that expectation, doing the scientific homework that lets the fantastical elements rest on a believable physical foundation. For the subgenre that prizes accuracy, getting the worldbuilding science right isn’t pedantry but craft, and this reference supports it directly. Some writers wave this off as nitpicking by readers who ought to relax. I think that’s an excuse for skipping the work. Hard SF readers picked the subgenre because they care whether the science holds, and handing them an impossible planet tells them you didn’t take them seriously.

Keep reading

World-building where the science has to hold up: the physical plausibility Gillett supplies, in the wider craft of constructing worlds.

What are the weaknesses of World-building?

The caveats are about scope, audience, and currency. It’s a science reference, not a craft guide, so it helps a writer build a plausible world but teaches nothing about story, character, or making that world come alive on the page; it’s one specialized tool for one specialized need. Its relevance is also narrow: essential for hard SF that prizes scientific accuracy, largely irrelevant for fantasy or softer science fiction unconcerned with planetary realism.

And as a 1996 science reference, some of its specifics predate decades of discovery, the explosion of known exoplanets above all, so a writer should supplement it with current astronomy. These are the normal limits of a dated, specialized science reference instead of flaws.

The age is a bigger problem than the narrow scope. Gillett wrote this planetary reference in 1996, before the flood of exoplanet discoveries, and a writer who leans on it alone could build a world the real sky has already outdone. Use it for the principles and check everything else against something current.

Is World-building worth reading?

It’s a useful, purpose-built science reference for hard-science-fiction writers, valuable for supplying the real astronomy and planetary science, stars, orbits, planetary conditions, habitability, that lets a writer construct physically plausible worlds credible to scientifically literate readers. It gets a solid rating for serving that need and the sound principle that, in hard SF, scientific plausibility is part of the contract with the reader.

Its narrow scope and its 1996 vintage keep it from a higher score, and I’d be doing a hard-SF writer a disservice if I didn’t say both out loud. Still, the principles are sound, and I’d take a dated reference that teaches you to think like a planetary scientist over a shiny one that teaches you nothing. If you write fantasy or soft science fiction, leave it on the shelf.

Explore the hub

The Writing Hub: science fiction, world-building, and the rest of the craft, gathered in one place.

Frequently Asked Questions

What science knowledge do science fiction writers need to build believable planets and star systems?
I found that writers need real astronomy and planetary science, stellar types, orbital mechanics, planetary conditions, and habitability requirements, to build a setting that holds up to scientifically literate readers. This kind of grounding lets a writer avoid inventing worlds that couldn’t exist. It covers what kinds of stars exist and how they behave, how planets form, and what conditions support life. For a hard-science-fiction writer, this knowledge is what makes a planet physically credible and not fantastical guesswork.
What is the difference between a science reference and a craft guide for worldbuilding?
A science reference like this one concerns the physics and astronomy of plausible worlds, not the narrative craft of making them come alive on the page. It teaches nothing about story, character, or prose, since it’s one specialized tool for one specialized need. A craft guide would instead show how to bring a world to life narratively, while this book supplies the scientific grounding that makes the world possible in the first place. The two serve different halves of the worldbuilding task.
Why does scientific accuracy matter in hard science fiction?
In hard science fiction, scientific plausibility is part of the contract with the reader. Readers of this subgenre expect the science to hold up, and a world built on impossible astronomy or physics breaks the spell for exactly the audience hard SF courts. A setting grounded in real planetary science lends the story credibility and gives readers the distinctive pleasure of a world that could exist. For this subgenre, getting the worldbuilding science right isn’t pedantry, it’s craft.
What are the limitations of using a 1996 astronomy reference for science fiction worldbuilding?
As a 1996 science reference, some of its specifics predate decades of discovery, especially the explosion of known exoplanets found since then. It’s also narrow in scope, useful mainly for hard SF that prizes scientific accuracy, and largely irrelevant for fantasy or softer science fiction unconcerned with planetary realism. I’d recommend supplementing it with current astronomy instead of treating it as complete on its own. These are the normal limits of a dated, specialized reference and not real flaws.
Which science fiction writers benefit most from a hard-science planetary reference?
Hard-science-fiction writers who want their planets and star systems to be physically credible to scientifically literate readers are the ones who benefit most. The reference fills a real need for that audience by supplying real astronomy and planetology. Writers of fantasy or softer science fiction that’s not concerned with planetary realism will find it largely irrelevant. For the writer who wants credible worlds, it offers valuable grounding, but its science should be paired with current sources.
How does World-building differ from a craft-based worldbuilding book?
It supplies the science. This concerns whether a world could physically exist, the astronomy and planetology, while a craft guide concerns how to make a world come alive on the page. The two address different halves of worldbuilding and complement each other.

About the author

Stephen Lee Gillett

Stephen L. Gillett, Ph.D., is an American geologist, astronomer, and planetologist who has worked for many years as a research scientist at the Mackay School of Mines at the University of Nevada, Reno, and who is the author of the Writer's Digest Science Fiction Writing Series title World-Building: A Writer's Guide to Constructing Star Systems and Life-Supporting Planets, edited by…

More about Stephen Lee Gillett

Back